![]() ![]() They reconnect in college, one at Harvard, the other at MIT, and they decide to design a computer game together which becomes an instant success. ![]() They strike up a deep and satisfying friendship by bonding over video games while Sam is in the hospital, his foot healing from a serious accident and Sadie’s sister is recovering from a childhood cancer diagnosis. It’s the 1990s, and this room has a video game console. Sam and Sadie meet in a hospital playroom as preteens. This ended up being a 5-star read for me, and I miss the characters now that I’m done reading about them. ![]() I’m happy to report I was completely wrong about this book, and I unfairly judged it without knowing or anticipating the incredibly powerful writing it contained. Still, its focus fit the theme of a CBC segment I was recording all about different worlds so I decided to read Tomorrow and Tomorrow and Tomorrow by Gabrielle Zevin, despite my suspicions it would be more of a YA romance novel than the literary fiction it claimed to be. ![]() Instead, it landed on my doorstep, and when I realized it was all about video games and the people who make them, I was…less than enthusiastic. I did not request this book, I did not pick it out of a publisher’s catalogue. ![]()
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